Jan Matejko's "Battle of Grunwald" in 3D

Director : Rafał Kidziński, Tomasz Bagiński
Producer : Platige Image
Year of production : 2010
Running time : 3,40 min

The reconstruction of Jan Matejko’s famous painting Battle of Grunwald with the use of stereoscopic technology, the so-called 3D, is an unusual project prepared by the team of Platige Image’s graphic artists. Transferring the work filled with details and colours into the third dimension has given the “dense” painting, with myriads of characters and details, a very clear spatial composition.
The project will honour the celebrations of the 600th anniversary of the battle of Grunwald. It is a part of „Rezydencje artystyczne” („Artists in Residence”) programme of the National Museum in Warsaw. This unconventional version of Jan Matejko’s painting will be available for visitors to see at the National Museum in Warsaw in one of the museum rooms and will replace the original while it is being restored.

visual concept
The most important production objective of the project was the faithful rendition of the original. Having conducted the initial visual analysis and read the specialist descriptions of the painting, the producers were faced with the first questions: what should a figure, whose only half-face is visible in the painting look like? What stylistic frame to use when improving the three-dimensional models (computer sculptures)?
The answers to some of these questions were sought in other areas of the painting, making use if its lavishness and richness of detail. In cases what that was not enough, the team reached to a database of photos depicting Medieval arms and costumes, created especially for the purposes of this project. The style of the models was based on Baroque sculptures, assuming they were closest in their character to the characters in the painting.

production process
Producing the stereoscopic version of Jan Matejko’s painting has proved to be a great challenge to the Platige Image team. Approximately twenty graphic artists took 3/6 part in the undertaking. For four months, ceaselessly, the works on transmitting the original into three-dimensional space have been conducted. The painting underwent consecutive production stages: beginning with simple cardboard placement of characters within the space, through extremely simplified mannequins aiming at representing each pose, to complex models containing all details of a character.
Eventually, in computer memory, 67 unique characters were re-created comprising a total of 50 million polygons. In subsequent stages, they were covered in „digital paint” (textures) and rendered in accordance with the painting-like character of the project. The whole reconstruction takes up 2 Terabytes of data. The final runtime is 3 minutes 40 seconds. It creates an impression of realistic depth and the characters recorded in the painting can be seen from a different perspective than they have been seen from until now. 4/6

project management

Rafał Kidziński (b. 1984)
He studied at the Faculty of Mathematics and Informatics of the university of Bialystok.
In the years 2002-2008, he worked as a freelencer creating computer graphics. In the
years 2002-2008 he co-operated with various companies creating computer graphics.
He has been working at Platige Image since 2008. He co-created animations for the
Animated History of Poland among other projects.
special projects:
animated films:
CITY OF RUINS (2010) modeler, texture artist
PATHS OF HATE (in production) character modeler
MAU MAU (in production) character modeler
POLSKA KLIMAT DO ZMIAN (POLAND: A CLIMATE FOR CHANGE) - social campaign (2008) modeler
AKCJA. KAMPANIA SPOŁECZNA (ACTION. SOCIAL CAMPAIGN) - social campaign (2008) modeler
ASPIRYNA „WRÓŻKA” (ASPIRIN “A FAIRY”) (2010) character modeler

artistic supervision
Tomek Bagiński (b. 1976)
Director, animation producer. He is a self-taught artist. He left architecture studies to make films. His first student film Rain won several local awards in 1998 and became an entry pass to Platige Image studio, where he currently works as an Art Director.
From 1999 to 2002 he worked, with short intervals, on his important debut short film The Cathedral. The film won the first prize for Best Animated Short at the largest animation and special effects festival SIGGRAPH in 2002 and it was nominated a year later for an Academy Award in the category Short Film (Animated).
In 2004 he completed his second short animated film entitled Fallen Art. He won the Jury prize at SIGGRAPH festival in 2005 and became the first person in the history of the festival to have won both main prizes. The confirmation of the success of both The Cathedral and Fallen Art are numerous awards and the films’ screenings at tens of international festivals. He received BAFTA Film Award for Best Short Animation.
When not working on his own projects he produces special effects and animation for film and advertising productions (over fifty completed projects). He is also no stranger to theatre productions. He is the director of, among others, a virtual set for a commemorative concert of Krzysztof Penderecki entitled Seven Gates Of Jerusalem which was the basis for a musical-ballet film nominated by the International Academy of Television Arts and Sciences for Emmy Award 2009.
He completed his latest film The Kinematograph in 2009. He currently prepares the production of his first feature-length film Hardkor 44.
short animated films:
RAIN (1997) director and creator
THE CATHEDRAL (2002) director and creator
FALLEN ART (2004) director
THE KINEMATOGRAPH (2009) director
special projects:
ACADEMY OF MR. KLEKS – theatre project (2006) animation director
THE WITCHER - intro game cinematic (2007) director, art director
THE WITCHER - outro game cinematic (2007) director, art director
THE WITCHER: THE RISE OF THE WHITE WOLF - game cinematic (2008) director
SEVEN GATES OF JERUSALEM - stage performance (2008) animation director

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